Research & Contributions

This page highlights selected research, professional contributions, presentations, and areas of ongoing interest related to learning technology, analytics, workforce transformation, and artificial intelligence.

Dissertation Research


Formative Game-Based Activity Development for Online Workplace Learning: Perceptions of Instructional Designers

This doctoral research explored how experienced instructional designers make decisions when designing formative game-based learning activities for workplace environments. Through interviews with instructional designers across seven countries, the study identified common approaches, challenges, and decision-making practices that contribute to effective game-based learning design.

Professional Contributions


Science of Game-Based Learning
FGDLA Webinar Series

Featured Presentations from 2026

Part 1: Designing Learning Games: From Board Mechanics to Digital Simulations (May 13th, 2026):

Discussed how game mechanics—rules, feedback, and progression—can be intentionally designed to create engaging learning environments.

Part 2: Strategy and Psychology: How Games Shape Decision-Making (June 17th, 2026):

Discussed how motivation, incentives, and strategic dynamics influence learner behavior and decision-making, offering practical insights to design impactful learning experiences.


Experience Points Podcast Interview: Research on Game-Based Learning

Featured on the Experience Points podcast, discussing the intersection of learning design, gamification, and organizational performance through research and real-world enterprise learning experience.

Volunteer Service


  • Publications Committee Chair, Federal Government Distance Learning Association (FGDLA)
    Lead publication initiatives and support professional knowledge-sharing efforts within the learning and development community.

  • Presentations & Community Engagement
    Contribute to webinars, panel discussions, and professional learning events focused on learning technology, game-based learning, workforce development, and emerging technologies.

  • Professional Communities
    Active participant in communities and organizations focused on learning innovation, including Cententia, the Gamification Guild, and the Games-Based Learning Alliance.

  • Mentorship & Service
    Volunteer mentor through the BestPrep program, supporting career exploration and professional development for students.

Areas of Interest for Future Research

  • AI Workforce Transformation

  • Learning Analytics & Decision Support

  • Human-Centered AI Adoption

  • Enterprise AI Governance

  • Knowledge Management Systems